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Create a new file and some text to go along with it. For your viewing pleasure during this
tutorial, we will use a blue representation of hexidecimal #336699,
R: 51 G: 102 B: 153. | |
Control + Click on your type layer to load the selection. Create a new layer and on the new
layer, access Select > Modify > Contract > 6 pixels. Layer > Rasterize > Layer
comes next. | |
Select white as the foreground color and fill your selection. Control + D to deselect. Filter >
Blur > Gaussian Blur > 8 Pixels, repeat using 4 pixels and finally, repeat once more using 2 pixels. Lower the
opacity of the layer to 50%, click on the layer menu and change the blending mode to Color Dodge. Make sure you
unclick the "R" (red) option. Finally, Control + Click on
the layer to load the selection. | |
Switch to Channels mode. Click on the Save As Selection button and then click on the Alpha 1
channel that has been created. | |
Repeat the earlier Filter > Blur > Gaussian Blur settings, first at 8, then 4 and finally, at
2. Return to the Layers palette, create a new layer and move it to the top of the palette. Select the new layer
and fill it with black. | |
And now the real fun begins---go to Filter >
Render > Lighting Effects and use the following settings: Gloss: 75, Material: -36, Exposure: 56, Ambience: -100.
Make sure the Texture Channel is set to Alpha 1 and click okay. Create a directional light, setting of 32. For the
finishing touch to this step, Filter > Blur > Gaussian Blur > 3 pixels. | |

Image > Adjust > Curves is next. The settings at left work well. | |

After the curves are properly applied. | |

Use a drop shadow at the default settings, with the blend mode set to
Multiply. Then, Inner Shadow with these settings: angle of 80, color of white and using the Quality Contour of
"Cone." | |

A final Gaussian Blur using a setting of 2.0 and you're done. | |
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